x                  19 enemy.c          putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
x                  21 event.c          printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
x                  22 event.c          printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
x                  59 gameio.c       void gameioput(int x, int y, char ch){
x                  60 gameio.c         mvaddch(y,x,ch);
x                  26 gameio.h       void gameioput(int x, int y, char ch);
x                  31 gamemain.c       putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
x                  48 gamemain.c         pos.x++;
x                  52 gamemain.c         pos.x--;
x                  69 gamemain.c       int x,y;
x                  71 gamemain.c         for(x=0;x<SCREENWIDTH;x++){
x                  72 gamemain.c           gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
x                  89 gamemain.c         gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
x                  90 gamemain.c         gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
x                  29 gamemain2.c      putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
x                  33 gamemain2.c      putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
x                  84 gamemain2.c        pos.x++;
x                  88 gamemain2.c        pos.x--;
x                 105 gamemain2.c      int x,y;
x                 107 gamemain2.c        for(x=0;x<SCREENWIDTH;x++){
x                 108 gamemain2.c          gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
x                 130 gamemain2.c        gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
x                 131 gamemain2.c        gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
x                 142 gamemain2.c          tmpv.x +=1;
x                  11 object.c         ret->size.x = w;
x                  23 object.c       void putobject(object* obj, int id, int x, int y){
x                  25 object.c         int w = obj->size.x;
x                  30 object.c               putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
x                  14 object.h       void putobject(object* obj, int id, int x, int y);
x                  23 screen.c       void putdata(int x, int y, unsigned char d, unsigned char c){
x                  24 screen.c         if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){ 
x                  25 screen.c           dispbuffer[SCREENWIDTH*y+x]=d;
x                  26 screen.c           checkbuffer[SCREENWIDTH*y+x]=c;
x                  31 screen.c         int x,y;
x                  34 screen.c           for(x=0;x<obj->size.x;x++){
x                  35 screen.c             if(obj->shape[(int)(obj->size.x)*y+x] !=' '){
x                  36 screen.c               id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];
x                  19 screen.h       void putdata(int x, int y, unsigned char d, unsigned char c);
x                   4 vector2.c      vector2 makevector2(double x, double y){
x                   6 vector2.c        ret.x = x;
x                  13 vector2.c        ret.x = a.x+b.x;
x                  19 vector2.c        a->x = a->x+b->x;
x                  25 vector2.c        ret.x = a.x-b.x;
x                  31 vector2.c        a->x = a->x-b->x;
x                  36 vector2.c        return a.x*b.x+a.y*b.y;
x                   5 vector2.h        double x;
x                   9 vector2.h      vector2 makevector2(double x, double y);