vector2 7 event.c event* newevent(int time, vector2 pos, vector2 vel, vector2 18 event.h event* newevent(int time, vector2 pos, vector2 vel, vector2 41 gamemain.c void getstate(vector2* ret, int* isfire){ vector2 77 gamemain2.c void getstate(vector2* ret, int* isfire){ vector2 29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){ vector2 26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos); vector2 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){ vector2 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel); vector2 30 screen.c unsigned char checkcollision(vector2 pos, object* obj){ vector2 20 screen.h unsigned char checkcollision(vector2 pos, object* obj); vector2 11 vector2.c vector2 vec2plus(vector2 a, vector2 b){ vector2 18 vector2.c void vec2add(vector2* a, vector2* b){ vector2 23 vector2.c vector2 vec2minus(vector2 a, vector2 b){ vector2 30 vector2.c void vec2subtract(vector2* a, vector2* b){ vector2 35 vector2.c double vec2dot(vector2 a, vector2 b){ vector2 10 vector2.h vector2 vec2plus(vector2 a, vector2 b); vector2 11 vector2.h void vec2add(vector2* a, vector2* b); vector2 12 vector2.h vector2 vec2minus(vector2 a, vector2 b); vector2 13 vector2.h void vec2subtract(vector2* a, vector2* b); vector2 14 vector2.h double vec2dot(vector2 a, vector2 b);