- EVNUM
- MAXOBJCNT
- MOBJNUM
- OBJNUM
- SCREENHEIGHT
- SCREENWIDTH
- UNITLINES
- UNITS
- WALLLOOP
- WIDTH
- _BIDLIST_H_
- _CONTENT_H_
- _ENEMY_H_
- _EVENT_H_
- _GAME_IO_H_
- _GAME_WALLS_H_
- _LOG_H_
- _MOVINGOBJECTMANAGER_H_
- _MOVINGOBJECT_H_
- _OBJECT_H_
- _SCENARIO_H_
- _SCREEN_H_
- _VECTOR2_H_
- addevent
- addmo
- bidlist
- bidlistadd
- bidlistcount
- bidlistget
- bidlistnext
- bidlistremove
- bidlistreset
- bidlistsetmark
- bidnode
- bomba
- checkcollision
- closelog
- content
- deletemovingobject
- deleteobject
- dispa
- dispb
- dispm
- event
- gameioclear
- gameioinit
- gameiopost
- gameioput
- gameioread
- gameiorefresh
- gameiousleep
- gameloop
- general
- getcurrentmark
- getnextevent
- getstate
- init
- initlog
- initmom
- initmovingobjects
- initobjects
- initscenario
- initscreen
- initwalls
- main
- makevector2
- movingobject
- newbidlist
- newenemy
- newevent
- newmovingobject
- newobject
- object
- onestepb
- onestepmo
- onesteppm
- printevent
- putdata
- putmo
- putmovingobject
- putobject
- putwalls
- removemo
- resetmark
- scrollwall
- set_signalhandlers
- setevents
- setinitposition
- setmark
- show
- signal_handler
- vec2add
- vec2dot
- vec2minus
- vec2plus
- vec2subtract
- vector2