mobj                8 enemy.c        static void onesteppm(movingobject* mobj){
mobj                9 enemy.c          if(((mobj->cnt)/6)%4){
mobj               10 enemy.c            mobj->pos.y = mobj->pos.y +mobj->vel.y;
mobj               12 enemy.c            mobj->pos.y = mobj->pos.y -mobj->vel.y;
mobj               14 enemy.c          mobj->cnt = (mobj->cnt +1)%48;
mobj               15 enemy.c          mobj->currentobj = (mobj->obj)[(mobj->cnt/12)%2];
mobj               18 enemy.c        static void dispa(movingobject* mobj){
mobj               19 enemy.c          putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
mobj               22 enemy.c        static int bomba(movingobject* mobj){
mobj                8 event.c                        movingobject* mobj, char* name){
mobj               14 event.c          ret->mobj = mobj;
mobj               14 event.h          movingobject* mobj;
mobj               19 event.h                        movingobject* mobj, char* name);
mobj               30 gamemain.c     void dispm(movingobject* mobj){
mobj               31 gamemain.c       putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
mobj               24 gamemain2.c    void onestepb(movingobject* mobj){
mobj               25 gamemain2.c      vec2add(&(mobj->pos), &(mobj->vel));
mobj               28 gamemain2.c    void dispb(movingobject* mobj){
mobj               29 gamemain2.c      putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
mobj               32 gamemain2.c    void dispm(movingobject* mobj){
mobj               33 gamemain2.c      putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
mobj               36 gamemain2.c    int bomba(movingobject* mobj){
mobj              124 gamemain2.c            addmo(e->mobj, e->pos, e->vel);
mobj               25 movingobject.c void deletemovingobject(movingobject* mobj){
mobj               26 movingobject.c   free(mobj);
mobj               29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
mobj               30 movingobject.c   mobj->pos = pos;
mobj               33 movingobject.c void putmovingobject(movingobject* mobj){
mobj               34 movingobject.c   mobj->display(mobj);
mobj               25 movingobject.h void deletemovingobject(movingobject* mobj);
mobj               26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
mobj               27 movingobject.h void putmovingobject(movingobject* mobj); 
mobj               20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
mobj               24 movingobjectmanager.c     *tmp = *mobj;
mobj               41 movingobjectmanager.c   movingobject* mobj;
mobj               48 movingobjectmanager.c     mobj =(movingobject*)(node->data);
mobj               49 movingobjectmanager.c     mobj->id = num;
mobj               50 movingobjectmanager.c     id = checkcollision(mobj->pos, mobj->currentobj);
mobj               54 movingobjectmanager.c       if(mobj->bomb(mobj)){
mobj               62 movingobjectmanager.c       putmovingobject(mobj);
mobj               70 movingobjectmanager.c   movingobject* mobj;
mobj               75 movingobjectmanager.c     mobj = (node->data);
mobj               76 movingobjectmanager.c     mobj->onestep(mobj);
mobj                7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);