NONOBJ             94 gamemain.c         if(checkcollision(mypos, objp[0])!=NONOBJ){
NONOBJ            137 gamemain2.c        if(checkcollision(mypos, objp[1])!=NONOBJ){
NONOBJ              8 screen.c       const unsigned char NONOBJ = 255;
NONOBJ             37 screen.c               if(id !=NONOBJ){
NONOBJ             43 screen.c         return NONOBJ;
NONOBJ             14 screen.h       extern const unsigned char NONOBJ;
NONOBJ             93 walls.c                collisioncheckdata[i][j] = NONOBJ;//non object