objp 6 enemy.c static object* objp[2]; objp 27 enemy.c objp[0] = newobject(3,3," : ::: : "); objp 28 enemy.c objp[1] = newobject(3,3," : :*: : "); objp 29 enemy.c return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy"); objp 15 gamemain.c object* objp[OBJNUM]; objp 23 gamemain.c objp[0] = newobject(3,2," ^ =x="); objp 27 gamemain.c mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me"); objp 94 gamemain.c if(checkcollision(mypos, objp[0])!=NONOBJ){ objp 17 gamemain2.c object* objp[OBJNUM]; objp 41 gamemain2.c objp[0] = newobject(1,1,"x"); objp 42 gamemain2.c objp[1] = newobject(3,2," ^ =x="); objp 47 gamemain2.c mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet"); objp 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me"); objp 137 gamemain2.c if(checkcollision(mypos, objp[1])!=NONOBJ){