pos                10 enemy.c            mobj->pos.y = mobj->pos.y +mobj->vel.y;
pos                12 enemy.c            mobj->pos.y = mobj->pos.y -mobj->vel.y;
pos                19 enemy.c          putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
pos                 7 event.c        event* newevent(int time, vector2 pos, vector2 vel,
pos                12 event.c          ret->pos = pos;
pos                21 event.c          printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
pos                12 event.h          vector2 pos;
pos                18 event.h        event* newevent(int time, vector2 pos, vector2 vel, 
pos                31 gamemain.c       putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
pos                42 gamemain.c       static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
pos                48 gamemain.c         pos.x++;
pos                52 gamemain.c         pos.x--;
pos                56 gamemain.c         pos.y--;
pos                60 gamemain.c         pos.y++;
pos                65 gamemain.c       *ret = pos;
pos                97 gamemain.c         mobjp[0]->pos = mypos;
pos                25 gamemain2.c      vec2add(&(mobj->pos), &(mobj->vel));
pos                29 gamemain2.c      putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
pos                33 gamemain2.c      putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
pos                78 gamemain2.c      static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
pos                84 gamemain2.c        pos.x++;
pos                88 gamemain2.c        pos.x--;
pos                92 gamemain2.c        pos.y--;
pos                96 gamemain2.c        pos.y++;
pos               101 gamemain2.c      *ret = pos;
pos               124 gamemain2.c            addmo(e->mobj, e->pos, e->vel);
pos               146 gamemain2.c        mobjp[2]->pos = mypos;
pos                29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
pos                30 movingobject.c   mobj->pos = pos;
pos                 7 movingobject.h   vector2 pos;
pos                26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
pos                20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
pos                25 movingobjectmanager.c     tmp->pos = pos;
pos                50 movingobjectmanager.c     id = checkcollision(mobj->pos, mobj->currentobj);
pos                 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);
pos                27 scenario.c     void setmark(int pos){
pos                29 scenario.c       if(pos<cnt){
pos                30 scenario.c         mark = pos;
pos                12 scenario.h     void setmark(int pos);
pos                30 screen.c       unsigned char checkcollision(vector2 pos, object* obj){
pos                36 screen.c               id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];
pos                20 screen.h       unsigned char checkcollision(vector2 pos, object* obj);