DEFINITIONS

  1. EVNUM
  2. MAXOBJCNT
  3. MOBJNUM
  4. OBJNUM
  5. SCREENHEIGHT
  6. SCREENWIDTH
  7. UNITLINES
  8. UNITS
  9. WALLLOOP
  10. WIDTH
  11. _BIDLIST_H_
  12. _CONTENT_H_
  13. _ENEMY_H_
  14. _EVENT_H_
  15. _GAME_IO_H_
  16. _GAME_WALLS_H_
  17. _LOG_H_
  18. _MOVINGOBJECTMANAGER_H_
  19. _MOVINGOBJECT_H_
  20. _OBJECT_H_
  21. _SCENARIO_H_
  22. _SCREEN_H_
  23. _VECTOR2_H_
  24. addevent
  25. addmo
  26. bidlist
  27. bidlistadd
  28. bidlistcount
  29. bidlistget
  30. bidlistnext
  31. bidlistremove
  32. bidlistreset
  33. bidlistsetmark
  34. bidnode
  35. bomba
  36. checkcollision
  37. closelog
  38. content
  39. deletemovingobject
  40. deleteobject
  41. dispa
  42. dispb
  43. dispm
  44. event
  45. gameioclear
  46. gameioinit
  47. gameiopost
  48. gameioput
  49. gameioread
  50. gameiorefresh
  51. gameiousleep
  52. gameloop
  53. general
  54. getcurrentmark
  55. getnextevent
  56. getstate
  57. init
  58. initlog
  59. initmom
  60. initmovingobjects
  61. initobjects
  62. initscenario
  63. initscreen
  64. initwalls
  65. main
  66. makevector2
  67. movingobject
  68. newbidlist
  69. newenemy
  70. newevent
  71. newmovingobject
  72. newobject
  73. object
  74. onestepb
  75. onestepmo
  76. onesteppm
  77. printevent
  78. putdata
  79. putmo
  80. putmovingobject
  81. putobject
  82. putwalls
  83. removemo
  84. resetmark
  85. scrollwall
  86. set_signalhandlers
  87. setevents
  88. setinitposition
  89. setmark
  90. show
  91. signal_handler
  92. vec2add
  93. vec2dot
  94. vec2minus
  95. vec2plus
  96. vec2subtract
  97. vector2