ev 15 content.h struct event* ev; ev 20 event.c printf("%07d,",con->ev->time); ev 21 event.c printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y); ev 22 event.c printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y); ev 23 event.c printf("%s\n",con->ev->name); ev 19 gamemain2.c event* ev[EVNUM]; ev 53 gamemain2.c ev[0] = newevent(3, makevector2(30,2),makevector2(0,0.1), mobjp[0],"plus0"); ev 54 gamemain2.c ev[1] = newevent(15, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus1"); ev 55 gamemain2.c ev[2] = newevent(20, makevector2(20,5),makevector2(0,0.1), mobjp[0],"plus2"); ev 56 gamemain2.c ev[3] = newevent(25, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus3"); ev 57 gamemain2.c ev[4] = newevent(25, makevector2(25,3),makevector2(0,0.3), mobjp[0],"plus4"); ev 58 gamemain2.c ev[5] = newevent(1000000, ev 61 gamemain2.c addevent(ev[i]); ev 14 scenario.c void addevent(event* ev){ ev 15 scenario.c bidlistadd(scenario, ev); ev 9 scenario.h void addevent(event* ev);