bomba 29 enemy.c return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy"); bomba 47 gamemain2.c mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet"); bomba 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");