object              6 enemy.c        static object* objp[2];
object             15 gamemain.c     object* objp[OBJNUM];
object             17 gamemain2.c    object* objp[OBJNUM];
object             16 movingobject.h   object** obj;
object             17 movingobject.h   object* currentobj;
object              7 object.c       object* newobject(int w, int h, char* shape){
object             10 object.c         object* ret = (object*)malloc(sizeof(object));
object             12 object.h       object* newobject(int w, int h, char* shape);