time                7 event.c        event* newevent(int time, vector2 pos, vector2 vel,
time               11 event.c          ret->time = time;
time               20 event.c          printf("%07d,",con->ev->time);
time               11 event.h          int time;
time               18 event.h        event* newevent(int time, vector2 pos, vector2 vel, 
time               80 gamemain.c       int time=0;
time               84 gamemain.c         if(time%speedlevel == 0){
time              100 gamemain.c         time++;
time              116 gamemain2.c      int time=0;
time              121 gamemain2.c        if(time%speedlevel == 0){
time              123 gamemain2.c          while(e!= NULL && e->time*speedlevel < time){
time              149 gamemain2.c        time++;