ret 7 bidlist.c bidlist* ret = (bidlist*)malloc(sizeof(bidlist)); ret 8 bidlist.c ret->head = NULL; ret 9 bidlist.c ret->tail = NULL; ret 10 bidlist.c ret->mark = NULL; ret 11 bidlist.c ret->count =0; ret 12 bidlist.c return ret; ret 70 bidlist.c bidnode* ret = blist->mark; ret 71 bidlist.c if(ret != NULL){ ret 74 bidlist.c return ret; ret 9 event.c event* ret = (event*) malloc(sizeof(event)); ret 10 event.c ret->gene.print = printevent; ret 11 event.c ret->time = time; ret 12 event.c ret->pos = pos; ret 13 event.c ret->vel = vel; ret 14 event.c ret->mobj = mobj; ret 15 event.c ret->name = name; ret 16 event.c return ret; ret 37 gameio.c int ret = getch(); ret 38 gameio.c if (ret <=0){ ret 41 gameio.c return ret; ret 41 gamemain.c void getstate(vector2* ret, int* isfire){ ret 65 gamemain.c *ret = pos; ret 77 gamemain2.c void getstate(vector2* ret, int* isfire){ ret 101 gamemain2.c *ret = pos; ret 13 movingobject.c movingobject* ret = (movingobject*)malloc(sizeof(movingobject)); ret 14 movingobject.c ret->obj = shape; ret 15 movingobject.c ret->currentobj = *shape; ret 16 movingobject.c ret->onestep = onestep; ret 17 movingobject.c ret->display = display; ret 18 movingobject.c ret->bomb = bomb; ret 19 movingobject.c ret->cnt = 0; ret 20 movingobject.c ret->flag = 0; ret 21 movingobject.c ret->name = name; ret 22 movingobject.c return ret; ret 10 object.c object* ret = (object*)malloc(sizeof(object)); ret 11 object.c ret->size.x = w; ret 12 object.c ret->size.y = h; ret 13 object.c ret->shape = (char*)malloc(sizeof(char)*w*h); ret 14 object.c strncpy(ret->shape, shape, w*h); ret 15 object.c return ret; ret 39 scenario.c event* ret = NULL; ret 42 scenario.c ret = (event*)(node->data); ret 44 scenario.c return ret; ret 5 vector2.c vector2 ret; ret 6 vector2.c ret.x = x; ret 7 vector2.c ret.y = y; ret 8 vector2.c return ret; ret 12 vector2.c vector2 ret; ret 13 vector2.c ret.x = a.x+b.x; ret 14 vector2.c ret.y = a.y+b.y; ret 15 vector2.c return ret; ret 24 vector2.c vector2 ret; ret 25 vector2.c ret.x = a.x-b.x; ret 26 vector2.c ret.y = a.y-b.y; ret 27 vector2.c return ret;