currentobj 15 enemy.c mobj->currentobj = (mobj->obj)[(mobj->cnt/12)%2]; currentobj 19 enemy.c putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y); currentobj 15 movingobject.c ret->currentobj = *shape; currentobj 17 movingobject.h object* currentobj; currentobj 50 movingobjectmanager.c id = checkcollision(mobj->pos, mobj->currentobj);