isfire             18 gamemain.c     int isfire;
isfire             41 gamemain.c     void getstate(vector2* ret, int* isfire){
isfire             43 gamemain.c       *isfire = 0;
isfire             63 gamemain.c         *isfire = 1;
isfire             88 gamemain.c         getstate(&mypos, &isfire);
isfire             21 gamemain2.c    int isfire;
isfire             77 gamemain2.c    void getstate(vector2* ret, int* isfire){
isfire             79 gamemain2.c      *isfire = 0;
isfire             99 gamemain2.c        *isfire = 1;
isfire            129 gamemain2.c        getstate(&mypos, &isfire);
isfire            140 gamemain2.c        if(isfire){