vel                10 enemy.c            mobj->pos.y = mobj->pos.y +mobj->vel.y;
vel                12 enemy.c            mobj->pos.y = mobj->pos.y -mobj->vel.y;
vel                 7 event.c        event* newevent(int time, vector2 pos, vector2 vel,
vel                13 event.c          ret->vel = vel;
vel                22 event.c          printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
vel                13 event.h          vector2 vel;
vel                18 event.h        event* newevent(int time, vector2 pos, vector2 vel, 
vel                25 gamemain2.c      vec2add(&(mobj->pos), &(mobj->vel));
vel               124 gamemain2.c            addmo(e->mobj, e->pos, e->vel);
vel                 8 movingobject.h   vector2 vel;
vel                20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
vel                26 movingobjectmanager.c     tmp->vel = vel;
vel                 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);