movingobject        8 enemy.c        static void onesteppm(movingobject* mobj){
movingobject       17 enemy.c        static void dispa(movingobject* mobj){
movingobject       23 enemy.c        static int bomba(movingobject* mobj){
movingobject        8 event.c                        movingobject* mobj, char* name){
movingobject       19 event.h                        movingobject* mobj, char* name);
movingobject       30 gamemain.c     void dispm(movingobject* mobj){
movingobject       24 gamemain2.c    void onestepb(movingobject* mobj){
movingobject       28 gamemain2.c    void dispb(movingobject* mobj){
movingobject       32 gamemain2.c    void dispm(movingobject* mobj){
movingobject       36 gamemain2.c    int bomba(movingobject* mobj){
movingobject        9 movingobject.c                               void(*onestep)(movingobject* obj),
movingobject       10 movingobject.c                               void(*display)(movingobject* obj), 
movingobject       11 movingobject.c                               int(*bomb)(movingobject* obj), 
movingobject       25 movingobject.c void deletemovingobject(movingobject* mobj){
movingobject       29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){
movingobject       33 movingobject.c void putmovingobject(movingobject* mobj){
movingobject       21 movingobject.h                               void(*onestep)(movingobject* obj),
movingobject       22 movingobject.h                               void(*display)(movingobject* obj), 
movingobject       23 movingobject.h                               int(*bomb)(movingobject* obj), 
movingobject       25 movingobject.h void deletemovingobject(movingobject* mobj);
movingobject       26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos);
movingobject       27 movingobject.h void putmovingobject(movingobject* mobj); 
movingobject       20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){
movingobject        7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);