bomba              29 enemy.c          return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy");
bomba              47 gamemain2.c      mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet");
bomba              48 gamemain2.c      mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");