object 8 movingobject.c movingobject* newmovingobject(object** shape, object 20 movingobject.h movingobject* newmovingobject(object** shape, object 18 object.c void deleteobject(object* obj){ object 23 object.c void putobject(object* obj, int id, int x, int y){ object 13 object.h void deleteobject(object* obj); object 14 object.h void putobject(object* obj, int id, int x, int y); object 30 screen.c unsigned char checkcollision(vector2 pos, object* obj){ object 20 screen.h unsigned char checkcollision(vector2 pos, object* obj);