tmpv               81 gamemain.c       vector2 tmpv;
tmpv              117 gamemain2.c      vector2 tmpv;
tmpv              141 gamemain2.c          tmpv = mypos;
tmpv              142 gamemain2.c          tmpv.x +=1;
tmpv              143 gamemain2.c          tmpv.y -=2;
tmpv              144 gamemain2.c          addmo(mobjp[1], tmpv, makevector2(0,-1));