object 6 enemy.c static object* objp[2]; object 15 gamemain.c object* objp[OBJNUM]; object 17 gamemain2.c object* objp[OBJNUM]; object 16 movingobject.h object** obj; object 17 movingobject.h object* currentobj; object 7 object.c object* newobject(int w, int h, char* shape){ object 10 object.c object* ret = (object*)malloc(sizeof(object)); object 12 object.h object* newobject(int w, int h, char* shape);