e                 118 gamemain2.c      event* e = getnextevent();
e                 123 gamemain2.c          while(e!= NULL && e->time*speedlevel < time){
e                 124 gamemain2.c            addmo(e->mobj, e->pos, e->vel);
e                 125 gamemain2.c            e = getnextevent();