event 11 content.h struct event; event 15 content.h struct event* ev; event 7 event.c event* newevent(int time, vector2 pos, vector2 vel, event 9 event.c event* ret = (event*) malloc(sizeof(event)); event 18 event.h event* newevent(int time, vector2 pos, vector2 vel, event 19 gamemain2.c event* ev[EVNUM]; event 118 gamemain2.c event* e = getnextevent(); event 38 scenario.c event* getnextevent(void){ event 39 scenario.c event* ret = NULL; event 42 scenario.c ret = (event*)(node->data); event 13 scenario.h event* getnextevent(void);