mobjp              16 gamemain.c     movingobject* mobjp[MOBJNUM];
mobjp              27 gamemain.c       mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me");
mobjp              97 gamemain.c         mobjp[0]->pos = mypos;
mobjp              98 gamemain.c         dispm(mobjp[0]);
mobjp              18 gamemain2.c    movingobject* mobjp[MOBJNUM];
mobjp              46 gamemain2.c      mobjp[0] = newenemy();
mobjp              47 gamemain2.c      mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet");
mobjp              48 gamemain2.c      mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");
mobjp              53 gamemain2.c      ev[0] = newevent(3, makevector2(30,2),makevector2(0,0.1), mobjp[0],"plus0");
mobjp              54 gamemain2.c      ev[1] = newevent(15, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus1");
mobjp              55 gamemain2.c      ev[2] = newevent(20, makevector2(20,5),makevector2(0,0.1), mobjp[0],"plus2");
mobjp              56 gamemain2.c      ev[3] = newevent(25, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus3");
mobjp              57 gamemain2.c      ev[4] = newevent(25, makevector2(25,3),makevector2(0,0.3), mobjp[0],"plus4");
mobjp              59 gamemain2.c                       makevector2(30,1),makevector2(0,1), mobjp[0],"dummy");
mobjp             144 gamemain2.c          addmo(mobjp[1], tmpv, makevector2(0,-1));
mobjp             146 gamemain2.c        mobjp[2]->pos = mypos;
mobjp             147 gamemain2.c        dispm(mobjp[2]);