checkcollision     94 gamemain.c         if(checkcollision(mypos, objp[0])!=NONOBJ){
checkcollision    137 gamemain2.c        if(checkcollision(mypos, objp[1])!=NONOBJ){
checkcollision     50 movingobjectmanager.c     id = checkcollision(mobj->pos, mobj->currentobj);
checkcollision     20 screen.h       unsigned char checkcollision(vector2 pos, object* obj);