SCREENWIDTH        42 gamemain.c       static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
SCREENWIDTH        71 gamemain.c         for(x=0;x<SCREENWIDTH;x++){
SCREENWIDTH        72 gamemain.c           gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
SCREENWIDTH        89 gamemain.c         gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
SCREENWIDTH        90 gamemain.c         gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
SCREENWIDTH        91 gamemain.c         gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10);
SCREENWIDTH        92 gamemain.c         gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10);
SCREENWIDTH        78 gamemain2.c      static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
SCREENWIDTH       107 gamemain2.c        for(x=0;x<SCREENWIDTH;x++){
SCREENWIDTH       108 gamemain2.c          gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
SCREENWIDTH       130 gamemain2.c        gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10);
SCREENWIDTH       131 gamemain2.c        gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10);
SCREENWIDTH       132 gamemain2.c        gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10);
SCREENWIDTH       133 gamemain2.c        gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10);
SCREENWIDTH        17 screen.c                                    SCREENWIDTH*SCREENHEIGHT);
SCREENWIDTH        19 screen.c                                              SCREENWIDTH*SCREENHEIGHT);
SCREENWIDTH        24 screen.c         if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){ 
SCREENWIDTH        25 screen.c           dispbuffer[SCREENWIDTH*y+x]=d;
SCREENWIDTH        26 screen.c           checkbuffer[SCREENWIDTH*y+x]=c;
SCREENWIDTH        36 screen.c               id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];