i                  57 bidlist.c        int i;
i                  59 bidlist.c        for(i=0;i<num;i++){
i                  52 gamemain2.c      int i;
i                  60 gamemain2.c      for(i=0;i<EVNUM;i++){
i                  61 gamemain2.c        addevent(ev[i]);
i                   8 object.c         int i;
i                  24 object.c         int i,j;
i                  27 object.c         for(i=0;i<h;i++){
i                  29 object.c             if(obj->shape[i*w+j] != ' '){ 
i                  30 object.c               putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
i                  89 walls.c          int i,j;
i                  90 walls.c          for(i=0;i<UNITS*UNITLINES;i++){
i                  92 walls.c              if(walldata[i][j] ==' '){ 
i                  93 walls.c                collisioncheckdata[i][j] = NONOBJ;//non object
i                  95 walls.c                collisioncheckdata[i][j] = WALL;//wall
i                 107 walls.c          int i,j;
i                 108 walls.c          for (i=lines;i>0;i--){
i                 109 walls.c            unit = ((count+i) / UNITLINES) % WALLLOOP; 
i                 110 walls.c            lline = ((count+i) % UNITLINES); 
i                 112 walls.c              putdata(j,lines-i,walldata[wallorder[unit]*UNITLINES+lline][j],