time 7 event.c event* newevent(int time, vector2 pos, vector2 vel, time 11 event.c ret->time = time; time 20 event.c printf("%07d,",con->ev->time); time 11 event.h int time; time 18 event.h event* newevent(int time, vector2 pos, vector2 vel, time 80 gamemain.c int time=0; time 84 gamemain.c if(time%speedlevel == 0){ time 100 gamemain.c time++; time 116 gamemain2.c int time=0; time 121 gamemain2.c if(time%speedlevel == 0){ time 123 gamemain2.c while(e!= NULL && e->time*speedlevel < time){ time 149 gamemain2.c time++;