currentobj         15 enemy.c          mobj->currentobj = (mobj->obj)[(mobj->cnt/12)%2];
currentobj         19 enemy.c          putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
currentobj         15 movingobject.c   ret->currentobj = *shape;
currentobj         17 movingobject.h   object* currentobj;
currentobj         50 movingobjectmanager.c     id = checkcollision(mobj->pos, mobj->currentobj);