NONOBJ 94 gamemain.c if(checkcollision(mypos, objp[0])!=NONOBJ){ NONOBJ 137 gamemain2.c if(checkcollision(mypos, objp[1])!=NONOBJ){ NONOBJ 8 screen.c const unsigned char NONOBJ = 255; NONOBJ 37 screen.c if(id !=NONOBJ){ NONOBJ 43 screen.c return NONOBJ; NONOBJ 14 screen.h extern const unsigned char NONOBJ; NONOBJ 93 walls.c collisioncheckdata[i][j] = NONOBJ;//non object