checkcollision 94 gamemain.c if(checkcollision(mypos, objp[0])!=NONOBJ){ checkcollision 137 gamemain2.c if(checkcollision(mypos, objp[1])!=NONOBJ){ checkcollision 50 movingobjectmanager.c id = checkcollision(mobj->pos, mobj->currentobj); checkcollision 20 screen.h unsigned char checkcollision(vector2 pos, object* obj);