collisioncheckdata   80 walls.c        static char collisioncheckdata[UNITS*UNITLINES][WIDTH];
collisioncheckdata   93 walls.c                collisioncheckdata[i][j] = NONOBJ;//non object
collisioncheckdata   95 walls.c                collisioncheckdata[i][j] = WALL;//wall
collisioncheckdata  113 walls.c                      collisioncheckdata[wallorder[unit]*UNITLINES+lline][j]);