ret                 7 bidlist.c        bidlist* ret = (bidlist*)malloc(sizeof(bidlist));
ret                 8 bidlist.c        ret->head = NULL;
ret                 9 bidlist.c        ret->tail = NULL;
ret                10 bidlist.c        ret->mark = NULL;
ret                11 bidlist.c        ret->count =0;
ret                12 bidlist.c        return ret;
ret                70 bidlist.c        bidnode* ret = blist->mark;
ret                71 bidlist.c        if(ret != NULL){
ret                74 bidlist.c        return ret;
ret                 9 event.c          event* ret = (event*) malloc(sizeof(event));
ret                10 event.c          ret->gene.print = printevent;
ret                11 event.c          ret->time = time;
ret                12 event.c          ret->pos = pos;
ret                13 event.c          ret->vel = vel;
ret                14 event.c          ret->mobj = mobj;
ret                15 event.c          ret->name =  name;
ret                16 event.c          return ret;
ret                37 gameio.c         int ret = getch();
ret                38 gameio.c         if (ret <=0){
ret                41 gameio.c           return ret;
ret                41 gamemain.c     void getstate(vector2* ret, int* isfire){
ret                65 gamemain.c       *ret = pos;
ret                77 gamemain2.c    void getstate(vector2* ret, int* isfire){
ret               101 gamemain2.c      *ret = pos;
ret                13 movingobject.c   movingobject* ret = (movingobject*)malloc(sizeof(movingobject));
ret                14 movingobject.c   ret->obj = shape;
ret                15 movingobject.c   ret->currentobj = *shape;
ret                16 movingobject.c   ret->onestep = onestep;
ret                17 movingobject.c   ret->display = display;
ret                18 movingobject.c   ret->bomb = bomb;
ret                19 movingobject.c   ret->cnt = 0;
ret                20 movingobject.c   ret->flag = 0;
ret                21 movingobject.c   ret->name = name;
ret                22 movingobject.c   return ret;
ret                10 object.c         object* ret = (object*)malloc(sizeof(object));
ret                11 object.c         ret->size.x = w;
ret                12 object.c         ret->size.y = h;
ret                13 object.c         ret->shape = (char*)malloc(sizeof(char)*w*h);
ret                14 object.c         strncpy(ret->shape, shape, w*h);
ret                15 object.c         return ret;
ret                39 scenario.c       event* ret = NULL;
ret                42 scenario.c         ret = (event*)(node->data);
ret                44 scenario.c       return ret;
ret                 5 vector2.c        vector2 ret;
ret                 6 vector2.c        ret.x = x;
ret                 7 vector2.c        ret.y = y;
ret                 8 vector2.c        return ret;
ret                12 vector2.c        vector2 ret;
ret                13 vector2.c        ret.x = a.x+b.x;
ret                14 vector2.c        ret.y = a.y+b.y;
ret                15 vector2.c        return ret;
ret                24 vector2.c        vector2 ret;
ret                25 vector2.c        ret.x = a.x-b.x;
ret                26 vector2.c        ret.y = a.y-b.y;
ret                27 vector2.c        return ret;