movingobject       26 enemy.c        movingobject* newenemy(void){
movingobject        6 enemy.h        extern movingobject* newenemy(void);
movingobject       14 event.h          movingobject* mobj;
movingobject       16 gamemain.c     movingobject* mobjp[MOBJNUM];
movingobject       18 gamemain2.c    movingobject* mobjp[MOBJNUM];
movingobject        8 movingobject.c movingobject* newmovingobject(object** shape, 
movingobject       13 movingobject.c   movingobject* ret = (movingobject*)malloc(sizeof(movingobject));
movingobject       12 movingobject.h   void (*onestep)(struct movingobject* obj);
movingobject       13 movingobject.h   void (*display)(struct movingobject* obj);
movingobject       14 movingobject.h   int (*bomb)(struct movingobject* obj);
movingobject       20 movingobject.h movingobject* newmovingobject(object** shape, 
movingobject       21 movingobjectmanager.c   movingobject* tmp;
movingobject       23 movingobjectmanager.c     tmp = (movingobject*)malloc(sizeof(movingobject));
movingobject       41 movingobjectmanager.c   movingobject* mobj;
movingobject       48 movingobjectmanager.c     mobj =(movingobject*)(node->data);
movingobject       57 movingobjectmanager.c       if(((movingobject*)(nodes[id]->data))
movingobject       58 movingobjectmanager.c          ->bomb((movingobject*)(nodes[id]->data))){
movingobject       70 movingobjectmanager.c   movingobject* mobj;