objp                6 enemy.c        static object* objp[2];
objp               27 enemy.c          objp[0] = newobject(3,3," : ::: : ");
objp               28 enemy.c          objp[1] = newobject(3,3," : :*: : ");
objp               29 enemy.c          return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy");
objp               15 gamemain.c     object* objp[OBJNUM];
objp               23 gamemain.c       objp[0] = newobject(3,2," ^ =x=");
objp               27 gamemain.c       mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me");
objp               94 gamemain.c         if(checkcollision(mypos, objp[0])!=NONOBJ){
objp               17 gamemain2.c    object* objp[OBJNUM];
objp               41 gamemain2.c      objp[0] = newobject(1,1,"x");
objp               42 gamemain2.c      objp[1] = newobject(3,2," ^ =x=");
objp               47 gamemain2.c      mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet");
objp               48 gamemain2.c      mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");
objp              137 gamemain2.c        if(checkcollision(mypos, objp[1])!=NONOBJ){