SCREENHEIGHT 42 gamemain.c static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; SCREENHEIGHT 70 gamemain.c for(y=0;y<SCREENHEIGHT;y++){ SCREENHEIGHT 93 gamemain.c putwalls(SCREENHEIGHT); SCREENHEIGHT 78 gamemain2.c static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; SCREENHEIGHT 106 gamemain2.c for(y=0;y<SCREENHEIGHT;y++){ SCREENHEIGHT 134 gamemain2.c putwalls(SCREENHEIGHT); SCREENHEIGHT 17 screen.c SCREENWIDTH*SCREENHEIGHT); SCREENHEIGHT 19 screen.c SCREENWIDTH*SCREENHEIGHT); SCREENHEIGHT 24 screen.c if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){