collisioncheckdata 80 walls.c static char collisioncheckdata[UNITS*UNITLINES][WIDTH]; collisioncheckdata 93 walls.c collisioncheckdata[i][j] = NONOBJ;//non object collisioncheckdata 95 walls.c collisioncheckdata[i][j] = WALL;//wall collisioncheckdata 113 walls.c collisioncheckdata[wallorder[unit]*UNITLINES+lline][j]);