SCREENHEIGHT       42 gamemain.c       static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
SCREENHEIGHT       70 gamemain.c       for(y=0;y<SCREENHEIGHT;y++){
SCREENHEIGHT       93 gamemain.c         putwalls(SCREENHEIGHT);
SCREENHEIGHT       78 gamemain2.c      static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; 
SCREENHEIGHT      106 gamemain2.c      for(y=0;y<SCREENHEIGHT;y++){
SCREENHEIGHT      134 gamemain2.c        putwalls(SCREENHEIGHT);
SCREENHEIGHT       17 screen.c                                    SCREENWIDTH*SCREENHEIGHT);
SCREENHEIGHT       19 screen.c                                              SCREENWIDTH*SCREENHEIGHT);
SCREENHEIGHT       24 screen.c         if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){