mobjp 16 gamemain.c movingobject* mobjp[MOBJNUM]; mobjp 27 gamemain.c mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me"); mobjp 97 gamemain.c mobjp[0]->pos = mypos; mobjp 98 gamemain.c dispm(mobjp[0]); mobjp 18 gamemain2.c movingobject* mobjp[MOBJNUM]; mobjp 46 gamemain2.c mobjp[0] = newenemy(); mobjp 47 gamemain2.c mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet"); mobjp 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me"); mobjp 53 gamemain2.c ev[0] = newevent(3, makevector2(30,2),makevector2(0,0.1), mobjp[0],"plus0"); mobjp 54 gamemain2.c ev[1] = newevent(15, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus1"); mobjp 55 gamemain2.c ev[2] = newevent(20, makevector2(20,5),makevector2(0,0.1), mobjp[0],"plus2"); mobjp 56 gamemain2.c ev[3] = newevent(25, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus3"); mobjp 57 gamemain2.c ev[4] = newevent(25, makevector2(25,3),makevector2(0,0.3), mobjp[0],"plus4"); mobjp 59 gamemain2.c makevector2(30,1),makevector2(0,1), mobjp[0],"dummy"); mobjp 144 gamemain2.c addmo(mobjp[1], tmpv, makevector2(0,-1)); mobjp 146 gamemain2.c mobjp[2]->pos = mypos; mobjp 147 gamemain2.c dispm(mobjp[2]);