j 24 object.c int i,j; j 28 object.c for(j=0;j<w;j++){ j 29 object.c if(obj->shape[i*w+j] != ' '){ j 30 object.c putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id); j 89 walls.c int i,j; j 91 walls.c for(j=0;j<WIDTH;j++){ j 92 walls.c if(walldata[i][j] ==' '){ j 93 walls.c collisioncheckdata[i][j] = NONOBJ;//non object j 95 walls.c collisioncheckdata[i][j] = WALL;//wall j 107 walls.c int i,j; j 111 walls.c for(j=0;j<WIDTH;j++){ j 112 walls.c putdata(j,lines-i,walldata[wallorder[unit]*UNITLINES+lline][j], j 113 walls.c collisioncheckdata[wallorder[unit]*UNITLINES+lline][j]); j 116 walls.c for(j=0;j<WIDTH;j++){ j 117 walls.c putdata(j,0,'+',BORDER); j 118 walls.c putdata(j,lines-1,'+',BORDER); j 120 walls.c for(j=0;j<lines;j++){ j 121 walls.c putdata(0,j,'+',BORDER); j 122 walls.c putdata(WIDTH-1,j,'+',BORDER);