newmovingobject    29 enemy.c          return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy");
newmovingobject    27 gamemain.c       mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me");
newmovingobject    47 gamemain2.c      mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet");
newmovingobject    48 gamemain2.c      mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me");
newmovingobject    20 movingobject.h movingobject* newmovingobject(object** shape,