movingobject 26 enemy.c movingobject* newenemy(void){ movingobject 6 enemy.h extern movingobject* newenemy(void); movingobject 14 event.h movingobject* mobj; movingobject 16 gamemain.c movingobject* mobjp[MOBJNUM]; movingobject 18 gamemain2.c movingobject* mobjp[MOBJNUM]; movingobject 8 movingobject.c movingobject* newmovingobject(object** shape, movingobject 13 movingobject.c movingobject* ret = (movingobject*)malloc(sizeof(movingobject)); movingobject 12 movingobject.h void (*onestep)(struct movingobject* obj); movingobject 13 movingobject.h void (*display)(struct movingobject* obj); movingobject 14 movingobject.h int (*bomb)(struct movingobject* obj); movingobject 20 movingobject.h movingobject* newmovingobject(object** shape, movingobject 21 movingobjectmanager.c movingobject* tmp; movingobject 23 movingobjectmanager.c tmp = (movingobject*)malloc(sizeof(movingobject)); movingobject 41 movingobjectmanager.c movingobject* mobj; movingobject 48 movingobjectmanager.c mobj =(movingobject*)(node->data); movingobject 57 movingobjectmanager.c if(((movingobject*)(nodes[id]->data)) movingobject 58 movingobjectmanager.c ->bomb((movingobject*)(nodes[id]->data))){ movingobject 70 movingobjectmanager.c movingobject* mobj;