j                  24 object.c         int i,j;
j                  28 object.c           for(j=0;j<w;j++){
j                  29 object.c             if(obj->shape[i*w+j] != ' '){ 
j                  30 object.c               putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
j                  89 walls.c          int i,j;
j                  91 walls.c            for(j=0;j<WIDTH;j++){
j                  92 walls.c              if(walldata[i][j] ==' '){ 
j                  93 walls.c                collisioncheckdata[i][j] = NONOBJ;//non object
j                  95 walls.c                collisioncheckdata[i][j] = WALL;//wall
j                 107 walls.c          int i,j;
j                 111 walls.c            for(j=0;j<WIDTH;j++){
j                 112 walls.c              putdata(j,lines-i,walldata[wallorder[unit]*UNITLINES+lline][j],
j                 113 walls.c                      collisioncheckdata[wallorder[unit]*UNITLINES+lline][j]);
j                 116 walls.c          for(j=0;j<WIDTH;j++){
j                 117 walls.c            putdata(j,0,'+',BORDER);
j                 118 walls.c            putdata(j,lines-1,'+',BORDER);
j                 120 walls.c          for(j=0;j<lines;j++){
j                 121 walls.c            putdata(0,j,'+',BORDER);
j                 122 walls.c            putdata(WIDTH-1,j,'+',BORDER);