SCREENWIDTH 42 gamemain.c static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; SCREENWIDTH 71 gamemain.c for(x=0;x<SCREENWIDTH;x++){ SCREENWIDTH 72 gamemain.c gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]); SCREENWIDTH 89 gamemain.c gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10); SCREENWIDTH 90 gamemain.c gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10); SCREENWIDTH 91 gamemain.c gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10); SCREENWIDTH 92 gamemain.c gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10); SCREENWIDTH 78 gamemain2.c static vector2 pos = {SCREENWIDTH/2-1, SCREENHEIGHT-3}; SCREENWIDTH 107 gamemain2.c for(x=0;x<SCREENWIDTH;x++){ SCREENWIDTH 108 gamemain2.c gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]); SCREENWIDTH 130 gamemain2.c gameioput(SCREENWIDTH+3,1,'0'+(int)mypos.x/10); SCREENWIDTH 131 gamemain2.c gameioput(SCREENWIDTH+4,1,'0'+(int)mypos.x%10); SCREENWIDTH 132 gamemain2.c gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10); SCREENWIDTH 133 gamemain2.c gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10); SCREENWIDTH 17 screen.c SCREENWIDTH*SCREENHEIGHT); SCREENWIDTH 19 screen.c SCREENWIDTH*SCREENHEIGHT); SCREENWIDTH 24 screen.c if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){ SCREENWIDTH 25 screen.c dispbuffer[SCREENWIDTH*y+x]=d; SCREENWIDTH 26 screen.c checkbuffer[SCREENWIDTH*y+x]=c; SCREENWIDTH 36 screen.c id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];