1 /* walls.h */ 2 3 #ifndef _GAME_WALLS_H_ 4 #define _GAME_WALLS_H_ 5 6 #define WIDTH 40 7 8 void initwalls(void); 9 void putwalls(int lines); 10 void scrollwall(void); 11 12 #endif /* _GAME_WALLS_H_ */ 13