tmpv 81 gamemain.c vector2 tmpv; tmpv 117 gamemain2.c vector2 tmpv; tmpv 141 gamemain2.c tmpv = mypos; tmpv 142 gamemain2.c tmpv.x +=1; tmpv 143 gamemain2.c tmpv.y -=2; tmpv 144 gamemain2.c addmo(mobjp[1], tmpv, makevector2(0,-1));