object              8 movingobject.c movingobject* newmovingobject(object** shape, 
object             20 movingobject.h movingobject* newmovingobject(object** shape, 
object             18 object.c       void deleteobject(object* obj){
object             23 object.c       void putobject(object* obj, int id, int x, int y){
object             13 object.h       void deleteobject(object* obj); 
object             14 object.h       void putobject(object* obj, int id, int x, int y);
object             30 screen.c       unsigned char checkcollision(vector2 pos, object* obj){
object             20 screen.h       unsigned char checkcollision(vector2 pos, object* obj);