isfire 18 gamemain.c int isfire; isfire 41 gamemain.c void getstate(vector2* ret, int* isfire){ isfire 43 gamemain.c *isfire = 0; isfire 63 gamemain.c *isfire = 1; isfire 88 gamemain.c getstate(&mypos, &isfire); isfire 21 gamemain2.c int isfire; isfire 77 gamemain2.c void getstate(vector2* ret, int* isfire){ isfire 79 gamemain2.c *isfire = 0; isfire 99 gamemain2.c *isfire = 1; isfire 129 gamemain2.c getstate(&mypos, &isfire); isfire 140 gamemain2.c if(isfire){