NULL 8 bidlist.c ret->head = NULL; NULL 9 bidlist.c ret->tail = NULL; NULL 10 bidlist.c ret->mark = NULL; NULL 19 bidlist.c newnode->next = NULL; NULL 20 bidlist.c if(blist->tail != NULL){ NULL 24 bidlist.c if(blist->head == NULL){ NULL 37 bidlist.c if(next!= NULL){ NULL 42 bidlist.c if(prev!= NULL){ NULL 71 bidlist.c if(ret != NULL){ NULL 27 gamemain.c mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me"); NULL 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me"); NULL 123 gamemain2.c while(e!= NULL && e->time*speedlevel < time){ NULL 39 scenario.c event* ret = NULL; NULL 41 scenario.c if(node != NULL){