vel 10 enemy.c mobj->pos.y = mobj->pos.y +mobj->vel.y; vel 12 enemy.c mobj->pos.y = mobj->pos.y -mobj->vel.y; vel 7 event.c event* newevent(int time, vector2 pos, vector2 vel, vel 13 event.c ret->vel = vel; vel 22 event.c printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y); vel 13 event.h vector2 vel; vel 18 event.h event* newevent(int time, vector2 pos, vector2 vel, vel 25 gamemain2.c vec2add(&(mobj->pos), &(mobj->vel)); vel 124 gamemain2.c addmo(e->mobj, e->pos, e->vel); vel 8 movingobject.h vector2 vel; vel 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){ vel 26 movingobjectmanager.c tmp->vel = vel; vel 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);