movingobject 8 enemy.c static void onesteppm(movingobject* mobj){ movingobject 18 enemy.c static void dispa(movingobject* mobj){ movingobject 22 enemy.c static int bomba(movingobject* mobj){ movingobject 8 event.c movingobject* mobj, char* name){ movingobject 19 event.h movingobject* mobj, char* name); movingobject 30 gamemain.c void dispm(movingobject* mobj){ movingobject 24 gamemain2.c void onestepb(movingobject* mobj){ movingobject 28 gamemain2.c void dispb(movingobject* mobj){ movingobject 32 gamemain2.c void dispm(movingobject* mobj){ movingobject 36 gamemain2.c int bomba(movingobject* mobj){ movingobject 9 movingobject.c void(*onestep)(movingobject* obj), movingobject 10 movingobject.c void(*display)(movingobject* obj), movingobject 11 movingobject.c int(*bomb)(movingobject* obj), movingobject 25 movingobject.c void deletemovingobject(movingobject* mobj){ movingobject 29 movingobject.c void setinitposition(movingobject* mobj, vector2 pos){ movingobject 33 movingobject.c void putmovingobject(movingobject* mobj){ movingobject 21 movingobject.h void(*onestep)(movingobject* obj), movingobject 22 movingobject.h void(*display)(movingobject* obj), movingobject 23 movingobject.h int(*bomb)(movingobject* obj), movingobject 25 movingobject.h void deletemovingobject(movingobject* mobj); movingobject 26 movingobject.h void setinitposition(movingobject* mobj, vector2 pos); movingobject 27 movingobject.h void putmovingobject(movingobject* mobj); movingobject 20 movingobjectmanager.c void addmo(movingobject* mobj, vector2 pos, vector2 vel){ movingobject 7 movingobjectmanager.h void addmo(movingobject* mobj, vector2 pos, vector2 vel);