y                  10 enemy.c            mobj->pos.y = mobj->pos.y +mobj->vel.y;
y                  12 enemy.c            mobj->pos.y = mobj->pos.y -mobj->vel.y;
y                  19 enemy.c          putobject(mobj->currentobj, mobj->id, mobj->pos.x, mobj->pos.y);
y                  21 event.c          printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
y                  22 event.c          printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
y                  59 gameio.c       void gameioput(int x, int y, char ch){
y                  60 gameio.c         mvaddch(y,x,ch);
y                  26 gameio.h       void gameioput(int x, int y, char ch);
y                  31 gamemain.c       putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
y                  56 gamemain.c         pos.y--;
y                  60 gamemain.c         pos.y++;
y                  69 gamemain.c       int x,y;
y                  70 gamemain.c       for(y=0;y<SCREENHEIGHT;y++){
y                  72 gamemain.c           gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
y                  91 gamemain.c         gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10);
y                  92 gamemain.c         gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10);
y                  29 gamemain2.c      putobject(*(mobj->obj), mobj->id, mobj->pos.x, mobj->pos.y);
y                  33 gamemain2.c      putobject(*(mobj->obj), 0, mobj->pos.x, mobj->pos.y);
y                  92 gamemain2.c        pos.y--;
y                  96 gamemain2.c        pos.y++;
y                 105 gamemain2.c      int x,y;
y                 106 gamemain2.c      for(y=0;y<SCREENHEIGHT;y++){
y                 108 gamemain2.c          gameioput(x,y,dispbuffer[SCREENWIDTH*y+x]);
y                 132 gamemain2.c        gameioput(SCREENWIDTH+6,1,'0'+(int)mypos.y/10);
y                 133 gamemain2.c        gameioput(SCREENWIDTH+7,1,'0'+(int)mypos.y%10);
y                 143 gamemain2.c          tmpv.y -=2;
y                  12 object.c         ret->size.y = h;
y                  23 object.c       void putobject(object* obj, int id, int x, int y){
y                  26 object.c         int h = obj->size.y;
y                  30 object.c               putdata(x+j, y+i, obj->shape[i*w+j],(unsigned char)id);
y                  14 object.h       void putobject(object* obj, int id, int x, int y);
y                  23 screen.c       void putdata(int x, int y, unsigned char d, unsigned char c){
y                  24 screen.c         if(0<=x&&x<SCREENWIDTH && 0<=y && y<SCREENHEIGHT){ 
y                  25 screen.c           dispbuffer[SCREENWIDTH*y+x]=d;
y                  26 screen.c           checkbuffer[SCREENWIDTH*y+x]=c;
y                  31 screen.c         int x,y;
y                  33 screen.c         for(y=0;y<obj->size.y;y++){
y                  35 screen.c             if(obj->shape[(int)(obj->size.x)*y+x] !=' '){
y                  36 screen.c               id = checkbuffer[SCREENWIDTH*((int)(pos.y)+y)+(int)(pos.x)+x];
y                  19 screen.h       void putdata(int x, int y, unsigned char d, unsigned char c);
y                   4 vector2.c      vector2 makevector2(double x, double y){
y                   7 vector2.c        ret.y = y;
y                  14 vector2.c        ret.y = a.y+b.y;
y                  20 vector2.c        a->y = a->y+b->y;
y                  26 vector2.c        ret.y = a.y-b.y;
y                  32 vector2.c        a->y = a->y-b->y;
y                  36 vector2.c        return a.x*b.x+a.y*b.y;
y                   6 vector2.h        double y;
y                   9 vector2.h      vector2 makevector2(double x, double y);