newmovingobject 29 enemy.c return newmovingobject(&objp[0], onesteppm, dispa, bomba, "enemy"); newmovingobject 27 gamemain.c mobjp[0] = newmovingobject(&objp[0], NULL, NULL, NULL, "me"); newmovingobject 47 gamemain2.c mobjp[1] = newmovingobject(&objp[0], onestepb, dispb, bomba, "bullet"); newmovingobject 48 gamemain2.c mobjp[2] = newmovingobject(&objp[1], NULL, dispm, bomba, "me"); newmovingobject 20 movingobject.h movingobject* newmovingobject(object** shape,