ev                 15 content.h        struct event* ev;
ev                 20 event.c          printf("%07d,",con->ev->time);
ev                 21 event.c          printf("%f, %f, ",con->ev->pos.x, con->ev->pos.y);
ev                 22 event.c          printf("%f, %f, ",con->ev->vel.x, con->ev->vel.y);
ev                 23 event.c          printf("%s\n",con->ev->name);
ev                 19 gamemain2.c    event* ev[EVNUM];
ev                 53 gamemain2.c      ev[0] = newevent(3, makevector2(30,2),makevector2(0,0.1), mobjp[0],"plus0");
ev                 54 gamemain2.c      ev[1] = newevent(15, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus1");
ev                 55 gamemain2.c      ev[2] = newevent(20, makevector2(20,5),makevector2(0,0.1), mobjp[0],"plus2");
ev                 56 gamemain2.c      ev[3] = newevent(25, makevector2(10,2),makevector2(0,0.1), mobjp[0],"plus3");
ev                 57 gamemain2.c      ev[4] = newevent(25, makevector2(25,3),makevector2(0,0.3), mobjp[0],"plus4");
ev                 58 gamemain2.c      ev[5] = newevent(1000000, 
ev                 61 gamemain2.c        addevent(ev[i]);
ev                 14 scenario.c     void addevent(event* ev){
ev                 15 scenario.c       bidlistadd(scenario, ev);
ev                  9 scenario.h     void addevent(event* ev);